The gormits have not as much technical knowlegde as the humans and
due to their natural strength they don't need that to win in a
fight. But they still know the basics of mechanics and can build
complex buildings. Most of there building material consist of
plain natural resources like bones, wood, rough stones and coat.
Current thoughts of Gormits races design:
The Gormits will have a third resource, forage, which is their most important,
and which they even need for buildings (coats). This resource can be
- at the beginning by building a hunting hut, which gatheres forage every n
game cycles. A gormit worker can be placed in a hunting hut to shoot out of it.
This is the only defense building the gormits have, and it's only a defensive
building when there is a worker inside.
- After building a ranch, you are able to build grainfields, through which your
workers can quickly harvest forage by ploughing the granefields. The harvested
corn is brought to the ranch. Perhaps workers should also be able to hunt
deer by right clicking on a forest after a ranch has been build. The hunted
forage should be brought to the granefield again. There was also the idea that
after a certain amount of time an animal like cows, sheep, etc. comes out
of the ranch and can get hunted by your workers. This will be very difficult
to code though.
Many of the Gormits' units need only one resource to be trained
- forage. But therefor they need pretty much of it, so as Gormit
you must get a good forage production working.
other hand the Gormits don't need much gold, and they also have
no unit limit resource like accommodation or mana keep.
All in all, the gormits will be a people which does not require
resources out of the map, but instead can generate their
important resource forage on its own. The gormits shall be a
very offensive building; that's why their only possibility of a
defensive construction is putting workers into hunting huts.
The Gormits will perhaps be good rushers, too, because they
have the best units of all races at the beginning of the game.
(On the other hand, the elves are perhaps going to be a people,
which can train the most units at the beginning of the game,
which might be an even better condition for a rush)