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AgsRecallAudioSignal * | ags_recall_audio_signal_new () |
#define | AGS_IS_RECALL_AUDIO_SIGNAL() |
#define | AGS_IS_RECALL_AUDIO_SIGNAL_CLASS() |
#define | AGS_RECALL_AUDIO_SIGNAL() |
#define | AGS_RECALL_AUDIO_SIGNAL_CLASS() |
#define | AGS_RECALL_AUDIO_SIGNAL_GET_CLASS() |
GType | ags_recall_audio_signal_get_type () |
#define | AGS_TYPE_RECALL_AUDIO_SIGNAL |
struct | AgsRecallAudioSignal |
struct | AgsRecallAudioSignalClass |
GObject ╰── AgsRecall ╰── AgsRecallAudioSignal ├── AgsFxAnalyseAudioSignal ├── AgsFxBufferAudioSignal ├── AgsFxNotationAudioSignal ├── AgsFxEnvelopeAudioSignal ├── AgsFxEq10AudioSignal ├── AgsFxHighPassAudioSignal ├── AgsFxLadspaAudioSignal ├── AgsFxLfoAudioSignal ├── AgsFxLowPassAudioSignal ├── AgsFxPatternAudioSignal ├── AgsFxPeakAudioSignal ├── AgsFxPlaybackAudioSignal ├── AgsFxTwoPassAliaseAudioSignal ╰── AgsFxVolumeAudioSignal
AgsRecallAudioSignal acts as dynamic audio signal recall. It does audio processing for audio signal context.
AgsRecallAudioSignal * ags_recall_audio_signal_new ();
Creates an AgsRecallAudioSignal.
Since: 3.0.0
#define AGS_IS_RECALL_AUDIO_SIGNAL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_RECALL_AUDIO_SIGNAL))
#define AGS_IS_RECALL_AUDIO_SIGNAL_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_RECALL_AUDIO_SIGNAL))
#define AGS_RECALL_AUDIO_SIGNAL(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_RECALL_AUDIO_SIGNAL, AgsRecallAudioSignal))
#define AGS_RECALL_AUDIO_SIGNAL_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_RECALL_AUDIO_SIGNAL, AgsRecallAudioSignalClass))
#define AGS_RECALL_AUDIO_SIGNAL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_RECALL_AUDIO_SIGNAL, AgsRecallAudioSignalClass))
#define AGS_TYPE_RECALL_AUDIO_SIGNAL (ags_recall_audio_signal_get_type())
“destination”
property“destination” AgsAudioSignal *
The destination audio signal
Owner: AgsRecallAudioSignal
Flags: Read / Write
Since: 3.0.0
“source”
property“source” AgsAudioSignal *
The source audio signal
Owner: AgsRecallAudioSignal
Flags: Read / Write
Since: 3.0.0