| Top |
| AgsFxPatternAudio * | ags_fx_pattern_audio_new () |
| #define | AGS_FX_PATTERN_AUDIO() |
| #define | AGS_FX_PATTERN_AUDIO_CLASS() |
| #define | AGS_FX_PATTERN_AUDIO_GET_CLASS() |
| #define | AGS_IS_FX_PATTERN_AUDIO() |
| #define | AGS_IS_FX_PATTERN_AUDIO_CLASS() |
| GType | ags_fx_pattern_audio_get_type () |
| #define | AGS_FX_PATTERN_AUDIO_DEFAULT_LOOP_START |
| #define | AGS_FX_PATTERN_AUDIO_DEFAULT_LOOP_END |
| #define | AGS_TYPE_FX_PATTERN_AUDIO |
| struct | AgsFxPatternAudio |
| struct | AgsFxPatternAudioClass |
AgsFxPatternAudio *
ags_fx_pattern_audio_new (AgsAudio *audio);
Create a new instance of AgsFxPatternAudio
Since: 3.3.0
#define AGS_FX_PATTERN_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_FX_PATTERN_AUDIO, AgsFxPatternAudio))
#define AGS_FX_PATTERN_AUDIO_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_FX_PATTERN_AUDIO, AgsFxPatternAudioClass))
#define AGS_FX_PATTERN_AUDIO_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_FX_PATTERN_AUDIO, AgsFxPatternAudioClass))
#define AGS_IS_FX_PATTERN_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_FX_PATTERN_AUDIO))
#define AGS_IS_FX_PATTERN_AUDIO_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_FX_PATTERN_AUDIO))
“bank-index-0” property“bank-index-0” AgsPort *
Selected bank index 0.
Owner: AgsFxPatternAudio
Flags: Read / Write
Since: 3.3.0
“bank-index-1” property“bank-index-1” AgsPort *
Selected bank index 1.
Owner: AgsFxPatternAudio
Flags: Read / Write
Since: 3.3.0
“bpm” property“bpm” AgsPort *
The beats per minute.
Owner: AgsFxPatternAudio
Flags: Read / Write
Since: 3.3.0
“delay” property“delay” AgsPort *
The pattern's delay.
Owner: AgsFxPatternAudio
Flags: Read / Write
Since: 3.3.0
“duration” property“duration” AgsPort *
The pattern's duration.
Owner: AgsFxPatternAudio
Flags: Read / Write
Since: 3.3.0
“loop” property“loop” AgsPort *
Do loop.
Owner: AgsFxPatternAudio
Flags: Read / Write
Since: 3.3.0
“loop-end” property“loop-end” AgsPort *
The pattern's loop-end.
Owner: AgsFxPatternAudio
Flags: Read / Write
Since: 3.3.0
“loop-start” property“loop-start” AgsPort *
The pattern's loop-start.
Owner: AgsFxPatternAudio
Flags: Read / Write
Since: 3.3.0
“tact” property“tact” AgsPort *
The tact segmentation.
Owner: AgsFxPatternAudio
Flags: Read / Write
Since: 3.3.0