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AgsFxPatternAudioProcessor implements AgsConnectable, AgsCountable, AgsSeekable and AgsTactable.
void ags_fx_pattern_audio_processor_key_on (AgsFxPatternAudioProcessor *fx_pattern_audio_processor,AgsNote *note,guint velocity,guint key_mode);
void
ags_fx_pattern_audio_processor_play (AgsFxPatternAudioProcessor *fx_pattern_audio_processor);
void
ags_fx_pattern_audio_processor_counter_change
(AgsFxPatternAudioProcessor *fx_pattern_audio_processor);
AgsFxPatternAudioProcessor *
ags_fx_pattern_audio_processor_new (AgsAudio *audio);
Create a new instance of AgsFxPatternAudioProcessor
Since: 3.3.0
#define AGS_FX_PATTERN_AUDIO_PROCESSOR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_FX_PATTERN_AUDIO_PROCESSOR, AgsFxPatternAudioProcessor))
#define AGS_FX_PATTERN_AUDIO_PROCESSOR_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_FX_PATTERN_AUDIO_PROCESSOR, AgsFxPatternAudioProcessorClass))
#define AGS_FX_PATTERN_AUDIO_PROCESSOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_FX_PATTERN_AUDIO_PROCESSOR, AgsFxPatternAudioProcessorClass))
#define AGS_IS_FX_PATTERN_AUDIO_PROCESSOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_FX_PATTERN_AUDIO_PROCESSOR))
#define AGS_IS_FX_PATTERN_AUDIO_PROCESSOR_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_FX_PATTERN_AUDIO_PROCESSOR))
#define AGS_FX_PATTERN_AUDIO_PROCESSOR_DEFAULT_KEY_ON_VELOCITY (127)
#define AGS_TYPE_FX_PATTERN_AUDIO_PROCESSOR (ags_fx_pattern_audio_processor_get_type())
struct AgsFxPatternAudioProcessorClass {
AgsRecallAudioRunClass recall_audio_run;
void (*key_on)(AgsFxPatternAudioProcessor *fx_pattern_audio_processor,
AgsNote *note,
guint velocity,
guint key_mode);
void (*play)(AgsFxPatternAudioProcessor *fx_pattern_audio_processor);
void (*counter_change)(AgsFxPatternAudioProcessor *fx_pattern_audio_processor);
};