An easy to use and cross-platform visual novel maker.
A good place to start learning all about Belle is the documentation .
If you encounter any issue with Belle, you can report it using the project's bug tracking system ( no registration necessary).
For any doubt or suggestion feel free to contact me by e-mail .
Belle aims to be as easy to use as possible and for making the typical visual novel you shouldn't need any programming whatsoever.
You just need to export your project using File > Export, zip that folder and share it. That's it.
To run the game just double-click the index.html and it should open with your preferred browser.
You just need to export your project using File > Export and upload the exported folder to, for example, Dropbox (other file storage services might work aswell) and share the public link. You can check this tutorial for Dropbox.
Although the design is similar, it has many differences. As far as i can tell, Belle tries to be more modular and instead of complex prefabricated components it has simpler components that can be styled and put together to make more complex ones.
There are also some things i think it's easier to work with, like creating characters or displaying dialogues, amongst other things, and more to come.
Besides all that Belle is cross-platform, free software (open source) and deploys games for the web, which can be viewed in any desktop or mobile, instead of just Windows.
Visual novels and other similar games are heavy on writting (dialogues), so a text-based engine would be more suited for these tasks. However visual novels are also visual (like the name implies) and to manipulate visual elements easily and quickly we usually use graphical tools.
So in the end the best approach would be something between the two, meaning not something that's just text and also not something that depends too much on point and click.
As of now, Belle is still very graphical, but with time will try to facilitate some tasks (e.g. writing dialogues), that now would require a lot of jumping from mouse to keyboard. And at the same time it will keep the same ease of use that it has now.
Depends on what you're aiming for.
If you want to make a big and complex game maybe no. But if you want a simple visual novel, probably yes.
In any case, i would greatly appreciate testing and feedback. It would help speed up development.
Well, you can't.
First of all, i hope i can take Belle from alpha and move it to a completely stable, full-featured application. However i can't promise anything, since i'm doing this on my scarce free time.
Secondly, before you make your game you can check and test if Belle is the right tool for you.
And third, but not less important, Belle is free software (open source), so if it gets abandoned anyone can get the code, fork it and continue development.
Not only that, but maybe a platform for visual novels, which would be integrated with Belle's editor for easy deployment. However the top priority now is to get the engine and editor completely stable and feature-rich.
At first it was planned to support at least Internet Explorer 7 and 8. However due to time constraints and the fact that these browsers are really outdated and shouldn't be supported anymore, support for them is going to be dropped.
Here's a non-extensive list of recommended browsers: