An easy to use and cross-platform visual novel maker.
A good place to start learning all about Belle is the documentation .
If you encounter any issue with Belle, you can report it using the project's bug tracking system ( no registration necessary).
For any doubt or suggestion feel free to contact me by e-mail .
Belle aims to be as easy to use as possible and for making the typical visual novel you shouldn't need any programming whatsoever.
Export your project using File > Export, zip that folder and share it. That's it!
To run the game just double-click the index.html and it should open with your preferred browser.
Export your project using the menu option File > Export and upload the exported folder to, for example, Dropbox (other file storage services might work aswell) and share the public link. You can check this tutorial for Dropbox.
Despite the similar design, there are some major differences between Belle and Novelty. For example, Belle is cross-platform, free software (open source) and deploys games for the web, which can be played in a desktop or mobile, offline or online. Whereas Novelty is Windows only, proprietary (closed source) and deploys games just for Windows.
Besides the above differences, there are other ones, both technical and in design, which makes Belle completely incompatible with Novelty.
Visual novels and other similar games are heavy on writting (dialogues), so a text-based engine would seem to be perfect for them. However visual novels are also visual (like the name implies) and to manipulate visual elements easily and quickly we use graphical tools. That's why the best tool would not be something that's just text-based but also not something that's too graphical, meaning not something that depends too much on point and click.
As of now, Belle is still very graphical, but in the future will try to facilitate some tasks (e.g. writing dialogues), that now would require a lot of jumping from mouse to keyboard, but at the same time keep the ease of use that it has now.
Although Belle has been in development for quite some time, being already fairly stable and with many features implemented, it still is a work in progress and it's not guaranteed to work flawlessly . With that said, it's up to you to decide whether you're willing to accept the possible risk involved.
If it helps, before going directly into a big project, first check the features available and make some simple test game(s). In case you find some issue or you have any suggestion, feel free to contact me.
First of all, i hope i can move Belle to a completely stable, full-featured application. However i can't promise anything, since i'm doing this on my scarce free time.
Secondly, before you make your game you can and should check and test if Belle is the right tool for you.
And third, but not less important, Belle is free software (open source), so if it gets abandoned anyone can get the code, fork it and continue development.
Anyway, this question can be applied to any project, really.
Not only that, but maybe a platform for visual novels, which would be integrated with Belle's editor for easy deployment. However the top priority now is to get the engine and editor completely stable and feature-rich.
At first it was planned to support at least Internet Explorer 7 and 8. However due to time constraints and the fact that these browsers are really outdated and shouldn't be supported anymore, support for them is going to be dropped.
Here's a non-extensive list of recommended browsers: