XBobble is a Puzzle Bobble/Bust'a'Move clone in 3D. And that's that.
(04 November 2002) First official release 0.01 (see below)
(26 July 2002) UPDATE: I now have a Geforce2 MX 400! WOOHOO! Let's get
(12 May 2002) NOTE: work on xbobble has stopped due to lack of 3D
acceleration on my GNU/Linux box.
These are the requirements for this package (or will be once it is
complete.) Ones that are optional are marked as (Optional.)
- SDL. Anything over 1.2.0
should be fine.
- You also need the SDL_mixer and SDL_image libraries, also from
the above link.
- OpenGL 1.2 or later (I'd give the link to Mesa, a software-only
implementation of OpenGL, except that it would be too slow! Your
hardware manufacturer should really supply one, else you're out
- The GNU Compiler Collection C++
compiler, version 3.0 or above.
- GNU make.
- A POSIX/ISO C/ISO C++ Development environment. Currently, I use
tools such as 'find', 'rm', etc. Everyone should have these. If
you're a Unix or clone (BSD, GNU/Linux, Solaris, etc..) user, you
know what I'm talking about, and you have the tools. For Windoze
users, sorry, no can do. What might work is Cygwin, since I don't use THAT much
UNIX specific stuff, I try to stick to ISO C++ Standard Library
stuff as much as possible.
- ..and most importantly..... my Super-Duper platform-independant
game design application library libayq. (How vain, naming it
after myself :-)
Download the pre-alpha now and try it out! Sorry for the docs,
they're a bit naff.
In the mean time, here are some jokes courtesy of my brother!
A man walks into a bar... ouch.
[ Hacker's alternative ] A man walks into a bar... foo.
What's long, brown and sticky? A stick.
What's green, furry, and goes up, down, up, down...
A gooseberry in a lift.
Ok, I'd better break it up now, the police are calling....