This page contains papers on techniques I've used and deemed worth writing a word about for the benefit of whoever may be interested. This does not imply that all or any topics covered here are necessarily novel ideas and groundbreaking techniques, it probably just means that I consider them useful and couldn't find much or anything about them on the net so that I had to work out the details myself.

Color-based per-pixel blending of detail textures

This paper presents a method for blending any number of detail texture maps over a base map, for example when rendering terrains, based on the color of the base map. A color is assigned to each detail map instead of using a mask texture and the detail maps are blended over the base map based on the 'distance' of that color from the color of the base map at each fragment.
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