Source code for coordsys

#
##
##  This file is part of pyFormex 1.0.7  (Mon Jun 17 12:20:39 CEST 2019)
##  pyFormex is a tool for generating, manipulating and transforming 3D
##  geometrical models by sequences of mathematical operations.
##  Home page: http://pyformex.org
##  Project page:  http://savannah.nongnu.org/projects/pyformex/
##  Copyright 2004-2019 (C) Benedict Verhegghe (benedict.verhegghe@ugent.be)
##  Distributed under the GNU General Public License version 3 or later.
##
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##  it under the terms of the GNU General Public License as published by
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##  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
##  GNU General Public License for more details.
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##
"""Coordinate Systems.

"""
from __future__ import absolute_import, division, print_function

import numpy as np

from pyformex import utils
from pyformex import arraytools as at
from pyformex.coords import Coords


###########################################################################
##
##   class CoordSys
##
#########################
#

#
# TODO: This could be improved:
#   - generalized: cartesian, cylindrical, spherical
#

[docs]class CoordSys(object): """A Cartesian coordinate system in 3D space. The coordinate system is stored as a rotation matrix and a translation vector, which transform the global coordinate axes into the axes of the CoordSys. Clearly, the translation vector is the origin of the CoordSys, and the rows of the rotation matrix are the unit vectors along the three axes. The CoordSys can be initialized in different ways and has only optional parameters to achieve this. If none are specified at all, the global coordinate axis results. Parameters ---------- oab: float :term:`array_like` (3,3), optional Three non-collinear points O, A and B, that define the CoordSys in the following way: O is the origin of the coordinate system, A is a point along the positive first axis and B is a point B in the plane of the first two axes. points: float :term:`array_like` (4,3), optional The CoordSys is specified by four points: the first three are points on the three coordinate axes, at distance +1 from the origin; the fourth point is the origin. The use of this parameter is deprecated. It can be replaced with `oab=points[3,0,1]`. rot: float :term:`array_like` (3,3), optional Rotation matrix that transforms the global global axes to be parallel to the constructed CoordSys. The user is responsible to make sure that `rot` is a proper orthonormal rotation matrix. trl: float :term:`array_like` (3,) Translation vector that moves the global origin to the origin of the CoordSys, in other words, this is the origin of the new CoordSys in global coordinates. Notes ----- If `oab` is provided, it takes precedence and the other parameters are ignored. If not, and `points` is provided, this takes precedence and the remaining are ignored. If neither `oab` nor `points` are provided, `rot` and `trl` are used and have default values equal to the rotation matrix and translation vector of the global coordinatee axes. A Coords object has a number of attributes that provide quick acces to its internal data. Of these, `trl` and `rot` can be used to set the data of the CoordSys and thus change the CoordSys in-place. Attributes ---------- trl: float array (3,) The origin of the CoordSys rot: float array (3,3) The rotation matrix of the CoordSys u: float array (3,) The unit vector along the first axis (0). v: float array (3,) The unit vector along the second axis (1). w: float array (3,) The unit vector along the third axis (2). o: float array (3,) The origin of the CoordSys. Examples -------- Three points O,A,B in the xy-plane, first two parallel to x-axis, third at higher y-value. The resulting CoordSys is global axes translated to point O. >>> OAB = Coords([[ 2.,1.,0.],[ 5.,1.,0.],[ 0.,3.,0.]]) >>> print(CoordSys(oab=OAB)) CoordSys: trl=[ 2. 1. 0.]; rot=[[ 1. 0. 0.] [ 0. 1. 0.] [ 0. 0. 1.]] Now translate the points so that O is on the z-axis, and rotate the points 30 degrees around z-axis. >>> OAB = OAB.trl([-2.,-1.,5.]).rot(30) >>> print(OAB) [[ 0. 0. 5. ] [ 2.6 1.5 5. ] [-2.73 0.73 5. ]] >>> C = CoordSys(oab=OAB) >>> print(C) CoordSys: trl=[ 0. 0. 5.]; rot=[[ 0.87 0.5 0. ] [-0.5 0.87 0. ] [ 0. -0. 1. ]] Reverse axes x and y. The resulting CoordSys is still righthanded. This is equivalent to a rotation over 180 degrees around z-axis. >>> print(C.reverse(0,1)) CoordSys: trl=[ 0. 0. 5.]; rot=[[-0.87 -0.5 -0. ] [ 0.5 -0.87 -0. ] [ 0. -0. 1. ]] Now rotate C over 150 degrees around z-axis to become parallel with the global axes. >>> print(C.rotate(150,2)) CoordSys: trl=[ 0. 0. 5.]; rot=[[ 1. 0. 0.] [-0. 1. 0.] [ 0. 0. 1.]] """ def __init__(self, oab=None, points=None, rot=None, trl=None): """Initialize the CoordSys""" if oab is not None: oab = at.checkArray(oab, (3, 3), 'f') rot = at.rotmat(oab) trl = oab[0] elif points is not None: points = at.checkArray(points, (4, 3), 'f') rot = at.normalize(points[:3] - points[3]) trl = points[3] else: if rot is None: rot = np.eye(3, 3) if trl is None: trl = np.zeros((3,)) self.rot = rot self.trl = trl @property def trl(self): """Return the origin as a (3,) vector""" return self._trl @trl.setter def trl(self, value): """Set the origin to (3,) value""" self._trl = at.checkArray(value, shape=(3,), kind='f') @property def rot(self): """Return the (3,3) rotation matrix""" return self._rot @rot.setter def rot(self, value): """Set the rotation matrix to (3,3) value""" self._rot = at.checkArray(value, shape=(3, 3), kind='f') @property def u(self): """Return unit vector along axis 0 (x)""" return self.axis(0) @property def v(self): """Return unit vector along axis 1 (y)""" return self.axis(1) @property def w(self): """Return unit vector along axis 2 (z)""" return self.axis(2) @property def o(self): """Return the origin""" return self.trl # Some aliases origin = o axes = rot
[docs] def axis(self, i): """Return the unit vector along an axis. Parameters ---------- i: int (0,1,2) The axis number. Returns ------- float array (3,) A unit vector along axis `i`. Notes ----- If the axis is known in advance, it is more appropriate to use one of the u, v or w attributes Examples -------- >>> CoordSys().rotate(30).axis(1) array([-0.5 , 0.87, 0. ]) """ return self.rot[i]
[docs] def points(self): """Return origin and endpoints of unit vectors along axes. Returns ------- Coords (4,3) A Coords object with four points: the endpoints of the unit vectors along the three axes of the CoordSys, and the origin of the CoordSys. Examples -------- >>> CoordSys().rotate(30).points() Coords([[ 0.87, 0.5 , 0. ], [-0.5 , 0.87, 0. ], [ 0. , 0. , 1. ], [ 0. , 0. , 0. ]]) """ return Coords.concatenate([self.axes+self.trl, self.trl])
# Simple transformation methods # These methods modify the object inplace # They still return self, so that they can be concatenated def _translate(self, trl): """Translate the CoordSys. Translates the origin of the CoordSys, keeping its axes directions. This changes the CoordSys in place! """ trl = checkArray(rot, shape=(3,), kind='f', allow='i') self.trl += trl return self def _rotate(self, rot): """Rotate the CoordSys. Parameters: (3,3) rotation matrix This changes the CoordSys in place! """ rot = checkArray(rot, shape=(3, 3), kind='f', allow='i') self.rot = np.dot(self.rot, rot) return self
[docs] def translate(self, *args, **kargs): """Translate the CoordSys like a Coords object. Parameters are like :meth:`Coords.translate`. Returns ------- A new CoordSys obtained by giving `self` a translation. Examples -------- >>> print(CoordSys().translate([-2.,-1.,5.])) CoordSys: trl=[-2. -1. 5.]; rot=[[ 1. 0. 0.] [ 0. 1. 0.] [ 0. 0. 1.]] """ return CoordSys(points=self.points().translate(*args, **kargs))
[docs] def rotate(self, *args, **kargs): """Rotate the CoordSys like a Coords object. Parameters are like :meth:`Coords.rotate`. Returns ------- A new CoordSys obtained by giving `self` a rotation. Examples -------- >>> print(CoordSys().rotate(30)) CoordSys: trl=[ 0. 0. 0.]; rot=[[ 0.87 0.5 0. ] [-0.5 0.87 0. ] [ 0. 0. 1. ]] """ return CoordSys(points=self.points().rotate(*args, **kargs))
[docs] def reverse(self, *axes): """Reverse some axes of the CoordSys. Parameters ---------- axes: int (0,1,2) or tuple of ints The axes to be reversed. Note ---- The reversing a single axis (or all three axes) will change a right-hand-sided CoordSys into a left-hand-sided one. Therefore, this method is normally used only with two axes. Examples -------- >>> print(CoordSys().reverse(0,1)) CoordSys: trl=[ 0. 0. 0.]; rot=[[-1. -0. -0.] [-0. -1. -0.] [ 0. 0. 1.]] """ for axis in axes: self.rot[axis] *= -1.0 return self
def __str__(self): """User friendly string representation""" return at.stringar("CoordSys: trl=%s; rot=" % self.trl, self.rot)
class CoordinateSystem(CoordSys): @utils.deprecated_by('CoordinateSystem', 'CoordSys') def __init__(coords): """Initialize the CoordinateSystem""" CoordSys.init(self, points=coords) ### End