Pingus

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News

2002

28. July 2002 Blender, a very powerfull 3D modelling software, might become Free Software, but to accomplish that they need to collect 100'000EUR. So if you want to help Pingus and many other free game projects, donate something to the Blender Foundation please.
Donate now, Blender3D
[Update: Blender now is Free Software, thanks to all donators!]
17. June 2002 Updates are still not done, but we are working on it... in the meantime you can go to the bugtracker and submit your favorit bugs in Pingus.
5. June 2002 Mailing List and Bugtracking on the move to savanna
The bugtracking and mailing lists are on there move to http://savannah.gnu.org/projects/pingus/. Some of the info on this webpage will therefore be out dated and needs some updating, this should be done in a day or two.
2. June 2002 The source for many Pingus images (.xcf, etc.) is now available at ftp://pingus.seul.org/pub/pingus/contrib/. That directory contains everything that I used in the development process, which is not included in the official source tarball.
28. May 2002 I have submitted Pingus to http://unmaintained.sourceforge.net/ now. Sorry, but I simply lack the time and motivation to continue this project. So if anybody wants to help coordinating this project, they are more than welcome. Please drop a mail to pingus-devel in case you are interested to help.
18. Feb 2002 Call for help!
Pingus has currently 140 levels in the XML format and another 40 levels in the old PLF/PSM format, all these need to get reviewed, rated, fixed and/or converted. So if you have some spare time, its now a good point to help! For a first overview you can get a list of all levels here. More detailed instructions on what you can do will follow soon.
12. Jan 2002 some larger additions to the todo and a How to contribute guide

2001

01. Dec 2001 New ToDo list added here.
17. Nov 2001 A short overview over the class structure is available here.
5. Aug 2001 'pingus.cx' is down, so you currently can't reach me via grumbel@gmx.de, try grumbel@gmx.de instead.
28. July 2001 Release 0.5.0pre2 is out
You can download it here.
15. July 2001 Pingus is in need for new programmers! As the last month have shown this project is nearly dead, I currently simply lack the time to do anything for Pingus, so I need some help. So when you are at least a bit familiar with C++ and have some spare time to offer, please drop me a mail, so I can coordinate the efforts.
16. June 2001 Pingus 0.5.0pre1 is out
Finally a new Pingus release is out, but be warned this is a development release (mostly for level designers) and is known to crash. When you want a playable game, this thing won't make you happy.
14. Apr 2001 You can find a screenshot of the multiplayer mode here.
12. Apr 2001 Multiplayer is on its way!
I am currently implementing multiplayer support (split-screen, no network support) for Pingus, cooperative and battle modes will be available.
4. Apr 2001 Generated some source docs with doxygen, you can find them here
2. Apr 2001 I cleaned up my Pingus directory tree, commited a bunch of missing images and levels (more to come) and fixed some bugs in the CVS version. Looks like this thing is alife again and a new release might follow soon.
18. Feb 2001 Project suspended for at least another month!

Due to the lack of time and motivation I will not work on the project for at least another month, so don't expect any updates in that time. In the meantime you can have a look at some of my other projects:

2000

5. Nov 2000 Pingus runs now on LinuxPPC!
A guide on how to compile Pingus and some PPC Clanlib and Hermes RPMs are available here, but be warned this is only experimental development stuff and it will crash often.
24. Oct 2000 Arnold van Rooij wrote a dutch level editing howto
13. Sep 2000 We have now an "official" IRC channel at:
Server: irc.openprojects.net
Channel: #pingus
11. Aug 2000 Some more photos of the LinuxTag are available here
7. Aug 2000 A Windows port of Pingus 0.4.0 is available in the download section
5. Aug 2000 Added another screenshot of the new menu and a screenshot of the new weather effects
27. Jul 2000 Added a screenshot of the new menu, comments welcome.
16. Jul 2000 Pingus Release 0.4.0
A new release of Pingus is out, its main features are a set of fully playable levels, a lot of new gfx for the level designers and it comes as a static linked binary, no extra libraries are required - it will run out-of-the-box. Its as always available in the download section.
16. Jul 2000 Level building tutorial
I have written a short level building tutorial, which explains the basics of level editing.
8. Jul 2000 Some photos from the LinuxTag are available , thanks to Tamer for providing them.
4. Jul 2000 New mailing list: Due to some spam problems with the old list, the Pingus mailing has now moved to SourceForge, in addition there are now also announce and users mailing lists.
29. Jun LinuxTag 2000
As some might already know, Pingus will be present from the 29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
19. Jun 2000 The doc++ documention of the source code is now available.
10. Jun 2000 The first prerelease of Pingus 0.4.0pre1 is out, have a look on the pingus-devel list for more instruction. Warrning: prereleases are not meant for the average user, they are meant for testing and debugging, so they are not publicly available.
24. Mai 2000 Pingus 0.4.0 still not ready
Pingus has currently some huge bugs, which needs to be fix before the next release, this can take another two weeks or longer, sorry. Use the CVS version for the moment.
07. Mai 2000 All older Pingus releases are now available via FTP.
01. Mai 2000 Added a new screenshot.
25. Apr 2000 Ever wished that the Pingus could walk over your windows while you are reading you mail? A dream has come true, Robin Hogan wrote XPenguins.
23. Apr 2000 Pingus 0.4.0 not ready yet
A new version of Pingus will probably released in the next two weeks, for the moment I suggest you to try the CVS version.
09. Mar 2000 Pingus 0.3.1 will not work with ClanLib 0.4.2, a patch is available here, have also a look at the FAQ.
19. Feb 2000 RPMs of Pingus 0.3.1 are ready.
16. Feb 2000 Pingus 0.3.1 is released
27. Jan 2000 A new Pingus Music tarball is ready, it contains two new songs and some older ones are updated.
13. Jan 2000 The CVSROOT has changed, if you use the CVS version you need to do a recheckout
05. Jan 2000 The Pingus CVS version uses now ClanLib 0.3.1, it will not work with ClanLib 0.2.x.
04. Jan 2000 Added a level building guide and some Gimp scripts

1999

29. Dec 1999 Released a Pingus music tarball
26. Dec 1999 Added RPMs and a new tarball of Pingus 0.3.0a
25. Dec 1999 Some levelfiles are missing in Pingus 0.3.0, a patch is available
24. Dec 1999 Released version 0.3.0
11. Nov 1999 Released RPMs of Pingus 0.2.4
8. Nov 1999 Released Windows version of 0.2.4
7. Nov 1999 Released version 0.2.4
10. Oct 1999 Uploaded new versions of the RPMs, which fix a little bug
06. Oct 1999 Binary RPMs of Pingus 0.2.3 are available
04. Oct 1999 Source RPMs of Pingus 0.2.3 are available
30. Sept 1999 Released version 0.2.3 and first release of the Windows port.
29. Sept 1999 A good article about Pinugs can be found at ext2.org.
26. Sept 1999 Added some documentation to for the levelfile format and gfx painting to the development section
18. Sept 1999 Source and binary RPMs from version 0.2.2 are available
10. Sept 1999 Released version 0.2.2
31. Aug 1999 Added a link to the daily cvs snapshots
25. Aug 1999 Released version 0.2.1
22. Aug 1999 Updated the webpage a bit
13. Aug 1999 Released Version 0.2.0b
12. Aug 1999 Released Version 0.2.0a and a patch for 0.2.0
11. Aug 1999 Released Version 0.2.0
01. Jul 1999 Released Version 0.1.1
28. Jun 1999 Pingus was presented at the LinuxTag. Ingo Ruhnke created some special levels there, you can get the complete Special Editon in the download section
22. Jun 1999 Released version 0.1.0
21. Jun 1999 A nice Pingus poster is now, available.
19. Jun 1999 Added infos about Spot Objects
30. May 1999 Released pingus version 0.0.15
30. May 1999 I have uploaded a new CVS snapshot of ClanLib, checkout the download section.
13. May 1999 The CVS version is now ready, checkout the download section.
9. May 1999 Released pingus version 0.0.14
7. May 1999 Added some description to the development section
30. Apr 1999 Changed the layout of the webpage, to be more flexible and extensible.
01. Apr 1999 0.0.10: Hotspot, traps, exits and entrances all can now be read from a level file. An example level is included.
01. Apr 1999 0.0.9a: Same as the broken 0.0.9, only some bug fixes and clean ups
27. Mar 1999 0.0.9pre: Release of a static linked version
21. Mar 1999 0.0.8: Rewrite of Pingu class, entrance and exit are ready
14. Mar 1999 0.0.7: Compiling should now be easier, make install should work (for /usr/local only). Walker pingu now included.
07. Mar 1999 Release of version 0.0.6, more trouble to get it compiled
20. Feb 1999 Release of version 0.0.5, better speed (~15fps), basic mouse support and a nice tile map
31. Jan 1999 Fourth release, levels are now read from file and support for tile maps is available
17. Jan 1999 Third Release, more complete drawing routines
10. Jan 1999 Second Release, maybe compilable

1998

06. Dec 1998 First version available and added some infos about the level format
28. Nov 1998 Changed the GFX-Lib from Allegro to ClanLib
07. Nov 1998 Started Programming Pingus
04. Nov 1998 Got the Idea to start a Lemmings clone
Copyright © 1998-2003 Ingo Ruhnke, <grumbel@gmx.de>