sdl_setcolors — Sets a portion of the colormap for the given 8-bit surface.
Sets a portion of the colormap for the given 8-bit surface.
When surface is the surface associated with the current display, the display colormap will be updated with the
requested colors. If
SDL_HWPALETTE was set in sdl_setvideomode
flags, SDL_SetColors will always return 1, and
the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run
The color components of a SDL_Color structure are 8-bits in size, giving you a total of 256^3 =16777216 colors.
Palettized (8-bit) screen surfaces with the
SDL_HWPALETTE flag have
two palettes, a logical palette that is
used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map
the colors to the display).
SDL_SetColors modifies both palettes (if present),
and is equivalent to calling SDL_SetPalette with the flags set to (
If surface is not a palettized surface, this function does nothing, returning 0. If all of the colors were set as passed to SDL_SetColors, it will return 1. If not all the color entries were set exactly as given, it will return 0, and you should look at the surface palette to determine the actual color palette.