Table of Contents
You can add engines by activating the appropriate menu item within the "add" submenu of the "edit" menu item. You may change the properties of an engine by opening the properties dialog from the context menu at the top of each machine within vertical order. From the context menu you may perform some other tasks, as well.
The edit submenu is only available by sequencers like AgsDrum and AgsMatrix.
To move up or down an engine open context menu and activate "up" respectively "down" entry.
To show or hide an engine open context menu and activate "show" respectively "hide" entry. Note the engines won't be hidden entirely they are just collapsed.
To rename an engine open context menu and activate "rename" entry.
To remove an engine open context menu and activate "destroy" entry.
To open properties dialog open context menu and activate "properties" entry. There you might link, resize or asign LADSPA effects to channels. NOTE for LADSPA sink or generators aren't supported, yet.
To change multiple grouped controls at once check sticky controls.
Edit gives you editing options.
Within properties dialog you can link lines either in single channel or in bulk mode, add effects and adjust audio-channels/pads.
The output tab lets you mainly perform linking lines and adding effects to them. For each line there's a combo box listing available linking engines, on the right of it there is a spin button let you choose the input line to be linked. As you have added a plugin by clicking add and selected appropriate effect by using plugin browser dialog. You may remove it by clicking checkbox of the listed plugin and finally click remove. Note you can have a effect only once per channel.
The input tab does the mainly same as output tab in view of input lines. If supported you might assign files, too. In general you connect output to input.
Do linking in batch mode. This means you're able to assign multiple lines at once. Thus you have to decide what start channel on each side to use and the count of lines to be linked.
Adjust audio channels or input/output pads. If supported the GUI may provide more lines and pads as increasing the amount.