Class

AgsAudioIpatchSample

Description

class AgsAudio.IpatchSample : GObject.Object {
  gobject: GObject,
  flags: guint,
  connectable_flags: AgsConnectableFlags,
  obj_mutex: GRecMutex,
  uuid: AgsUUID*,
  audio_channels: guint,
  audio_channel_written: gint64*,
  buffer_size: guint,
  format: AgsSoundcardFormat,
  offset: guint,
  buffer_offset: guint64,
  full_buffer: void*,
  buffer: void*,
  pointer: guchar*,
  current: guchar*,
  length: gsize,
  sample: IpatchContainer*
}
No description available.

Ancestors

Constructors

ags_ipatch_sample_new

Creates a new instance of AgsIpatchSample.

since: 3.0.0

Instance methods

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Methods inherited from AgsConnectable (13)
ags_connectable_add_to_registry

Add connectable to registry.

since: 3.0.0

ags_connectable_connect

Connect the connectable.

since: 3.0.0

ags_connectable_connect_connection

Disconnect the connectable.

since: 3.0.0

ags_connectable_disconnect

Disconnect the connectable.

since: 3.0.0

ags_connectable_disconnect_connection

Disconnect the connectable.

since: 3.0.0

ags_connectable_get_uuid

Get UUID of connectable.

since: 3.0.0

ags_connectable_has_resource

Check the connectable to have resources.

since: 3.0.0

ags_connectable_is_connected

Check if the connectable was connected.

since: 3.0.0

ags_connectable_is_ready

Connect the connectable.

since: 3.0.0

ags_connectable_list_resource

List resources as an XML element and return it.

since: 3.0.0

ags_connectable_remove_from_registry

Remove connectable from registry.

since: 3.0.0

ags_connectable_xml_compose

Compose an XML element and return it.

since: 3.0.0

ags_connectable_xml_parse

Parse node as XML element and apply it.

since: 3.0.0

Methods inherited from AgsSoundResource (14)
ags_sound_resource_close

Close sound_resource.

since: 3.0.0

ags_sound_resource_flush

Flush sound_resource.

since: 3.0.0

ags_sound_resource_get_presets

Get presets of sound_resource.

since: 3.0.0

ags_sound_resource_info

Get information about sound_resource.

since: 3.0.0

ags_sound_resource_load

Load audio data of sound_resource.

since: 3.0.0

ags_sound_resource_open

Open sound_resource for reading and assign filename.

since: 3.0.0

ags_sound_resource_read

Read frame_count number of frames from sound_resource and copy the data to dbuffer using format by skipping daudio_channels.

since: 3.0.0

ags_sound_resource_read_audio_signal

Read audio signal from sound_resource.

since: 3.0.0

ags_sound_resource_read_audio_signal_at_once

Read audio signal from sound_resource.

since: 4.4.0

ags_sound_resource_read_wave

Read wave from sound_resource.

since: 3.0.0

ags_sound_resource_rw_open

Open sound_resource for reading/writing and assign filename. Setting create to TRUE causes to create the file if it doesn’t exist.

since: 3.0.0

ags_sound_resource_seek

Seek the sound_resource frame_count from whence.

since: 3.0.0

ags_sound_resource_set_presets

Set presets of sound_resource.

since: 3.0.0

ags_sound_resource_write

Write sbuffer to sound_resource frame_count number of frames having format by skipping saudio_channels.

since: 3.0.0

Properties

AgsAudio.IpatchSample:buffer-size

The buffer size to be used.

since: 3.0.0

AgsAudio.IpatchSample:format

The format to be used.

since: 3.0.0

AgsAudio.IpatchSample:sample

The assigned output IpatchSample.

since: 3.0.0

Signals

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct AgsAudioIpatchSampleClass {
  GObjectClass gobject;
  
}
No description available.
Class members
gobject: GObjectClass
No description available.