AgsPlayAudioSignal

AgsPlayAudioSignal — plays audio signal

Functions

Types and Values

Object Hierarchy

    GObject
    ╰── AgsRecall
        ╰── AgsRecallAudioSignal
            ╰── AgsPlayAudioSignal

Implemented Interfaces

AgsPlayAudioSignal implements AgsConnectable, AgsPackable, AgsDynamicConnectable and AgsPlugin.

Includes

#include <ags/audio/recall/ags_play_audio_signal.h>

Description

The AgsPlayAudioSignal class plays the audio signal.

Functions

ags_play_audio_signal_new ()

AgsPlayAudioSignal *
ags_play_audio_signal_new (AgsAudioSignal *source,
                           GObject *soundcard,
                           guint audio_channel);

Creates an AgsPlayAudioSignal

Parameters

source

the source AgsAudioSignal

 

soundcard

the GObject outputting to

 

audio_channel

the audio channel

 

Returns

a new AgsPlayAudioSignal

Since: 0.4


AGS_IS_PLAY_AUDIO_SIGNAL()

#define AGS_IS_PLAY_AUDIO_SIGNAL(obj)             (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_PLAY_AUDIO_SIGNAL))


AGS_IS_PLAY_AUDIO_SIGNAL_CLASS()

#define AGS_IS_PLAY_AUDIO_SIGNAL_CLASS(class)     (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_PLAY_AUDIO_SIGNAL))


AGS_PLAY_AUDIO_SIGNAL()

#define AGS_PLAY_AUDIO_SIGNAL(obj)                (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_PLAY_AUDIO_SIGNAL, AgsPlayAudioSignal))


AGS_PLAY_AUDIO_SIGNAL_CLASS()

#define AGS_PLAY_AUDIO_SIGNAL_CLASS(class)        (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_PLAY_AUDIO_SIGNAL, AgsPlayAudioSignalClass))


AGS_PLAY_AUDIO_SIGNAL_GET_CLASS()

#define AGS_PLAY_AUDIO_SIGNAL_GET_CLASS(obj)      (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_PLAY_AUDIO_SIGNAL, AgsPlayAudioSignalClass))


ags_play_audio_signal_get_type ()

GType
ags_play_audio_signal_get_type ();

Types and Values

AGS_TYPE_PLAY_AUDIO_SIGNAL

#define AGS_TYPE_PLAY_AUDIO_SIGNAL                (ags_play_audio_signal_get_type())


struct AgsPlayAudioSignal

struct AgsPlayAudioSignal;


struct AgsPlayAudioSignalClass

struct AgsPlayAudioSignalClass {
  AgsRecallAudioSignalClass recall_audio_signal;
};