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AgsPlayAudioSignal * | ags_play_audio_signal_new () |
#define | AGS_IS_PLAY_AUDIO_SIGNAL() |
#define | AGS_IS_PLAY_AUDIO_SIGNAL_CLASS() |
#define | AGS_PLAY_AUDIO_SIGNAL() |
#define | AGS_PLAY_AUDIO_SIGNAL_CLASS() |
#define | AGS_PLAY_AUDIO_SIGNAL_GET_CLASS() |
GType | ags_play_audio_signal_get_type () |
#define | AGS_TYPE_PLAY_AUDIO_SIGNAL |
struct | AgsPlayAudioSignal |
struct | AgsPlayAudioSignalClass |
AgsPlayAudioSignal implements AgsConnectable, AgsPackable, AgsDynamicConnectable and AgsPlugin.
AgsPlayAudioSignal * ags_play_audio_signal_new (AgsAudioSignal *source
,GObject *soundcard
,guint audio_channel
);
Creates an AgsPlayAudioSignal
source |
the source AgsAudioSignal |
|
soundcard |
the GObject outputting to |
|
audio_channel |
the audio channel |
Since: 0.4
#define AGS_IS_PLAY_AUDIO_SIGNAL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_PLAY_AUDIO_SIGNAL))
#define AGS_IS_PLAY_AUDIO_SIGNAL_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_PLAY_AUDIO_SIGNAL))
#define AGS_PLAY_AUDIO_SIGNAL(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_PLAY_AUDIO_SIGNAL, AgsPlayAudioSignal))
#define AGS_PLAY_AUDIO_SIGNAL_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_PLAY_AUDIO_SIGNAL, AgsPlayAudioSignalClass))
#define AGS_PLAY_AUDIO_SIGNAL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_PLAY_AUDIO_SIGNAL, AgsPlayAudioSignalClass))