AgsLoopChannelRun

AgsLoopChannelRun — loop

Functions

Properties

GObject * count-beats-audio-run Read / Write

Types and Values

Object Hierarchy

    GObject
    ╰── AgsRecall
        ╰── AgsRecallChannelRun
            ╰── AgsLoopChannelRun

Implemented Interfaces

AgsLoopChannelRun implements AgsConnectable, AgsPackable, AgsDynamicConnectable and AgsPlugin.

Includes

#include <ags/audio/recall/ags_loop_channel_run.h>

Description

The AgsLoopChannelRun class loops the channel.

Functions

ags_loop_channel_run_new ()

AgsLoopChannelRun *
ags_loop_channel_run_new (AgsChannel *channel,
                          AgsCountBeatsAudioRun *count_beats_audio_run,
                          gboolean is_template);

Creates an AgsLoopChannelRun

Parameters

channel

the AgsChannel as source

 

count_beats_audio_run

an AgsCountBeatsAudioRun

 

is_template

if TRUE recall is templated

 

Returns

a new AgsLoopChannelRun

Since: 0.4


AGS_IS_LOOP_CHANNEL_RUN()

#define AGS_IS_LOOP_CHANNEL_RUN(obj)             (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_LOOP_CHANNEL_RUN))


AGS_IS_LOOP_CHANNEL_RUN_CLASS()

#define AGS_IS_LOOP_CHANNEL_RUN_CLASS(class)     (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_LOOP_CHANNEL_RUN))


AGS_LOOP_CHANNEL_RUN()

#define AGS_LOOP_CHANNEL_RUN(obj)                (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_LOOP_CHANNEL_RUN, AgsLoopChannelRun))


AGS_LOOP_CHANNEL_RUN_CLASS()

#define AGS_LOOP_CHANNEL_RUN_CLASS(class)        (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_LOOP_CHANNEL_RUN, AgsLoopChannelRunClass))


AGS_LOOP_CHANNEL_RUN_GET_CLASS()

#define AGS_LOOP_CHANNEL_RUN_GET_CLASS(obj)      (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_LOOP_CHANNEL_RUN, AgsLoopChannelRunClass))


ags_loop_channel_run_get_type ()

GType
ags_loop_channel_run_get_type ();

Types and Values

AGS_TYPE_LOOP_CHANNEL_RUN

#define AGS_TYPE_LOOP_CHANNEL_RUN                (ags_loop_channel_run_get_type())


struct AgsLoopChannelRun

struct AgsLoopChannelRun;


struct AgsLoopChannelRunClass

struct AgsLoopChannelRunClass {
  AgsRecallChannelRunClass recall_channel_run;
};

Property Details

The “count-beats-audio-run” property

  “count-beats-audio-run”    GObject *

The pointer to a counter object which indicates when looping should happen.

Flags: Read / Write