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AgsAddAudio * | ags_add_audio_new () |
#define | AGS_ADD_AUDIO() |
#define | AGS_ADD_AUDIO_CLASS() |
#define | AGS_ADD_AUDIO_GET_CLASS() |
#define | AGS_IS_ADD_AUDIO() |
#define | AGS_IS_ADD_AUDIO_CLASS() |
GType | ags_add_audio_get_type () |
AgsAddAudio * ags_add_audio_new (GObject *soundcard
,AgsAudio *audio
);
Creates an AgsAddAudio.
Since: 0.4
#define AGS_ADD_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_ADD_AUDIO, AgsAddAudio))
#define AGS_ADD_AUDIO_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_ADD_AUDIO, AgsAddAudioClass))
#define AGS_ADD_AUDIO_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), AGS_TYPE_ADD_AUDIO, AgsAddAudioClass))
#define AGS_IS_ADD_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), AGS_TYPE_ADD_AUDIO))
#define AGS_IS_ADD_AUDIO_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE((class), AGS_TYPE_ADD_AUDIO))
“soundcard”
property“soundcard” GObject *
The assigned AgsSoundcard
Flags: Read / Write
Since: 0.7.117