AgsFxLfoAudioProcessor

AgsFxLfoAudioProcessor — fx lfo audio processor

Stability Level

Stable, unless otherwise indicated

Functions

Types and Values

Object Hierarchy

    GObject
    ╰── AgsRecall
        ╰── AgsRecallAudioRun
            ╰── AgsFxLfoAudioProcessor

Implemented Interfaces

AgsFxLfoAudioProcessor implements AgsConnectable.

Includes

#include <ags/audio/fx/ags_fx_lfo_audio_processor.h>

Description

The AgsFxLfoAudioProcessor class provides ports to the effect processor.

Functions

ags_fx_lfo_audio_processor_new ()

AgsFxLfoAudioProcessor *
ags_fx_lfo_audio_processor_new (AgsAudio *audio);

Create a new instance of AgsFxLfoAudioProcessor

Parameters

audio

the AgsAudio

 

Returns

the new AgsFxLfoAudioProcessor

Since: 3.8.0


AGS_FX_LFO_AUDIO_PROCESSOR()

#define AGS_FX_LFO_AUDIO_PROCESSOR(obj)                (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_FX_LFO_AUDIO_PROCESSOR, AgsFxLfoAudioProcessor))

AGS_FX_LFO_AUDIO_PROCESSOR_CLASS()

#define AGS_FX_LFO_AUDIO_PROCESSOR_CLASS(class)        (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_FX_LFO_AUDIO_PROCESSOR, AgsFxLfoAudioProcessorClass))

AGS_FX_LFO_AUDIO_PROCESSOR_GET_CLASS()

#define AGS_FX_LFO_AUDIO_PROCESSOR_GET_CLASS(obj)      (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_FX_LFO_AUDIO_PROCESSOR, AgsFxLfoAudioProcessorClass))

AGS_IS_FX_LFO_AUDIO_PROCESSOR()

#define AGS_IS_FX_LFO_AUDIO_PROCESSOR(obj)             (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_FX_LFO_AUDIO_PROCESSOR))

AGS_IS_FX_LFO_AUDIO_PROCESSOR_CLASS()

#define AGS_IS_FX_LFO_AUDIO_PROCESSOR_CLASS(class)     (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_FX_LFO_AUDIO_PROCESSOR))

ags_fx_lfo_audio_processor_get_type ()

GType
ags_fx_lfo_audio_processor_get_type ();

Types and Values

AGS_TYPE_FX_LFO_AUDIO_PROCESSOR

#define AGS_TYPE_FX_LFO_AUDIO_PROCESSOR                (ags_fx_lfo_audio_processor_get_type())

struct AgsFxLfoAudioProcessor

struct AgsFxLfoAudioProcessor;

struct AgsFxLfoAudioProcessorClass

struct AgsFxLfoAudioProcessorClass {
  AgsRecallAudioRunClass recall_audio_run;
};