The Freedoom project aims to create a complete Doom-based game which is Free Software.
Combined with a free source port, people will also be able to play the back catalog of extensions made to Doom by hobbyists over the last 15 years.
For more information, see the What is Freedoom? page.
Permament news: Freedoom is looking for help
We need people to help by submitting resources for the project.
If you think you could help, please visit the contact page.
2012-05-12: Freedoom 0.8-beta1 released!
Been a long way since 0.7, hope it's worth it! There are a lot of changes to be had in this version, all over the place. Please download and help work out the bugs to make this the best release yet!
2011-01-22: Freedoom 0.7 released.
It's been a few years since 0.6, and we are now at the next major version number for Freedoom, 0.7. There are plenty of new materials to be found, please check it out!
2010-09-15: Freedoom 0.7-rc1 released.
Over a year, and we're finally entering the release candidate stage for 0.7! Lots of new changes are in this release, it's a major update. Please check it out and help us polish this release!
2009-06-15: Freedoom 0.6.4 released.
A copyright violation has been found in the Freedoom tree and has been removed. This is the only change from 0.6.3, but it removes much of the music. All previous versions are pulled from the download area at the moment since they were all tainted.
2009-01-01: Freedoom 0.6.3 released!
After nearly nine months, Freedoom gives birth to yet another release! This is primarily bug fix release with a few additional features. Let's hope for a bright 0.7 release!
2008-12-23: Freedoom has moved to a new site!
Following new project maintenence, Freedoom is now hosted on Savannah, for both ethical (emphasis on Free Software) and technical reasons (git support!). For the most part, users and contributors won't notice much difference, the primary advantages are on the part of the maintainers.