BG light is a lightweight Backgammon player for mobile units.
Lightweight above means modest resources (memory and CPU) to make it more suitable for low end units. It's playing strength is equivalent to mgnu_zp playing on FIBS, which is around 1950.
BG light is loosely derived from GNU backgammon, however it is completely rewritten in C++, uses a different cube decisions model, and provides a specialized interface for easier porting. It uses the same neural nets, but replaces the (relatively large) bearoff database with a forth net.
BG light contains a core library and interfaces.
Currently, you have to access BG light via savana CVS Repository. Follow the instructions on that page.
Next run ./configure
in the top level directory. During development, I use the following invocation,
env CXXFLAGS='-Wall -W -Wconversion -Wstrict-prototypes -Wwrite-strings -Wmissing-prototypes -fno-rtti -fno-exceptions -g' ./configureFor a release you probably want to replace the `-g' with `-O3' and possibly add `-DNDEBUG' to remove the overhead of asserts and internal consistency checks.
First the bad news: BG light does not run on any Linux mobile unit yet. I do not own any Linux PDA yet, and writing user interfaces is not one of my strengths.
In short, BG light needs your help to make it a reality. If you have access to a mobile unit and the appropriate development tools (which must include a C++ compiler), porting should be quite easy (this is supposed to be the good news). All you need to do is implement the user interface.
Please contact me at pepster@users.sourceforge.net if you have more questions, comments, or requests.
If you can't see this Greek sigma (å), see Netscape setup for a possible solution.
Pocket PC version for various units.