Tiles
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Tiles

The world map consists of a rectangular grid of rectangular tiles. Tiles have 4 neighbours. An agent is always in exactly 1 tile and faces exactly 1 of 4 possible directions. Other tile shapes like triangles, hexagons and pentagons are not supported. The worlds do not wrap around. Every border tile must be of a type that an agent cannot pass through, because the agent is not allowed to leave the map.

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